Affinity makes use of a highly customizable isometric and other axonometric grids, perfect for isometric designs, UI/game design, digital design models, mock ups or designs which benefit from this style.
Isometric and axonometric gridsIsometric and other axonometric grids are, by nature, parallel projections. This means that grid lines never converge to a vanishing point as in perspective projections. Perspective projections are not supported in Affinity.
Affinity lets you set up different axonometric grid types from the Grid context toolbar and change their grid spacing, divisions, gutter and grid color. Once an axonometric grid is enabled, planes (front, side and top) can be switched between so you can automatically draw and transform geometric shapes and artistic text directly onto the active plane. Curves, closed shapes and placed images can be manually made to fit the active plane too.
Grids work best when combined with snapping. Object handles and curve nodes snap precisely to any grid line and line intersections.
When drawing curves on plane, take advantage of the Cycle Selection Box setting on the Move Tool’s context toolbar (on the Move Options pop-up menu). When tapped, the 'Planar bounds' option displayed will transform the curve’s selection box (not the object) to that of the current plane, allowing easier positioning/snapping of curve to grid.
It's possible to permanently set the object's selection box to orient to the current plane. The object is unaffected. When reselecting the object again, the selection box will remain 'in plane'.
This ensures that objects will fit accurately to grid lines.