Procedural Texture

The Procedural Texture filter allows you to perform a number of pixel manipulations using predetermined functions and user defined variables. It's possible to essentially write your own filters with configurable parameters.

Before
After
Before and after. A bump map is created from a normal map using dot and debump functions, then a Soft Light blend mode is used to "relight" a 3D render.

About the Procedural Texture filter

This filter can be applied as a non-destructive, live filter. It can be accessed via the Layer menu, from the New Live Filter Layer category.

Settings

The following settings can be adjusted in the filter dialog:


Using the filter

The filter has several key components that must be understood in order to use it effectively:


Examples

Here are some practical examples of how the procedural texture filter can be used. Custom input variables are highlighted in bold. To follow along with them, copy & paste the code line into a new equation line, set channel targets if necessary, then create custom inputs following the table entries.

Round Vignette

Vignette
var vignettew=vec2(rx, ry)/w; var vignetteh=vec2(rx, ry)/h; var productw=oscsc(vignettew); var producth=oscsc(vignetteh); scurveinterp(productw, producth, roundness)*(intensity*imultiplier)

Target all three channels (R, G and B). Use a blend mode such as Screen.

Custom Input Type Variable Name Explanation
[0,1] range input roundness Used as a variable in scurveinterp to control the vignette roundness.
[0,1] range input intensity This value is multiplied by the scurveinterp result to modify the intensity (brightness) of the vignette.
Real number input imultiplier This real number is multiplied by the intensity value in order to scale it, resulting in a greater range of achievable brightness.

In this expression, we have four variable declarations. rx and ry are used to create two vector results: vignettew and vignetteh. The vector results are divided by the width and height respectively. From these, we then calculate productw and producth by using S-curve oscillators (oscsc). Finally, we interpolate between these two product results using an S-curve interpolant (scurveinterp). The mix between the two results is controlled by the roundness custom input and the brightness is scaled by the intensity and imultiplier custom inputs.

Because rx and ry (relative X and Y positions) are used for the vector creation, the user can click-drag on the canvas to determine the center (origin) point of the vignette.

When the filter is used with an appropriate blend mode (using the live filter version is recommended), a suitable vignette effect can be achieved.

Diamond Alpha Mask

Vignette
var v=vec2(rx,ry)/w; smoothoschlin(oschcr(v/(dsize*dmult)), dsmooth)

Target only the alpha channel (A).

Custom Input Type Variable Name Explanation
[0,1] range input dsmooth Controls the smoothing of the mask edges.
[0,1] range input dsize Determines the size of the mask.
Real number input dmult Scales dsize by a multiplier to allow for bigger/smaller mask sizes.

Here, we assign the results of vector creation using rx and ry to the variable v (dividing the result by the document width, w). The v result is then put through a harmonic oscillator with a Catmull-Rom spline (oschcr), which itself is then put through a smooth harmonic linear oscillator (smoothoschlin). Within the oschcr function, v is divided by dsize*dmult, which controls the overall size. dsmooth is used within the smoothoschlin function to influence the smoothness and blurring of the edges. When the channel target is set to just alpha (A), this expression creates a diamond alpha mask effect.

Because rx and ry (relative X and Y positions) are used for the vector creation, the user can click-drag on the canvas to alter the position of the mask effect.


Functions

Below is a table of functions that can be used in the Equations section, where:

Where a function takes T or V arguments, the vector size must be the same for all arguments. They are not interchangeable.

Function Usage Notes
Common mathematics
abs abs(T) Round value to absolute integer
acos acos(T)
asin asin(T)
atan atan(T)
atan2 atan2(T, T)
average average(T, T, ...) (variable arguments)
ceil ceil(T) Round up value
copysign copysign(T, T sign)
cos cos(T)
dim dim(T x, T y)
floor floor(T) Round down value
fma fma(T a, T b, T c) Computes (a*b) + c
fmod fmod(T, T)
fraction fraction(T)
idiv idiv(T, T)
irem irem(T, T)
lerp lerp(T a, T b, T t) Linear interpolate between two values, balanced determined by t between 0-1
max max(T, T, ...) (variable arguments)
mid mid(T, T)
min min(T, T, ...) (variable arguments)
mix mix(T a, T b, T t) Same as lerp
pow pow(T x, T y) x to the power of y
powr powr(T x, T y) x to the power of y where x>0
round round(T)
roundup roundup(T)
rounddown rounddown(T)
sign sign(T)
sin sin(T)
sq sq(T)
sqrt sqrt(T) Square root
tan tan(T)
trunc trunc(T) Shorthand for truncate
truncate truncate(T)
rgbtoi rgbtoi(S r, S g, Sb) or rgbtoi(V rgb)
whole whole(T)
Numeric range conversion
tocui tocui(T) To closed unit interval between 0-1
tohcui tohcui(T) To closed unit interval between -1-1 (harmonic)
Clamping
saturate saturate(T)
clamp clamp(T) or clamp(T, T min, T max)
clampmin clampmin(T, T min)
clampmax clampmax(T, T max)
Geometric functions
cross cross(V3, V3) Calculate cross product of two Vector3 (XYZ) components
dist dist(V a, V b) Shorthand for distance
dist_sq dist_sq(V a, V b) Shorthand for distance_squared
distance distance(V a, V b)
distance_squared distance_squared(V a, V b)
dot dot(V, V)
length length(V) or length(S, S, ...)
length_squared length_squared(V) or length_squared(S, S, ...)
norm norm(V) Shorthand for normalise or normalize
normalise normalise(V)
normalize normalize(V)
Vector creation
vec2 vec2(S) or vec2(S, S) Good for creating vectors from XY positioning, e.g. vec2(rx, ry)
vec3 vec3(S) or vec3(S, S, S) Can be used to create vectors from color data, e.g. vec3(R, G, B)
vec4 vec4(S) or vec4(S, S, S, S)
vec5 vec5(S) or vec5(S, S, S, S, S)
vec6 vec6(S) or vec6(S, S, S, S, S, S)
tovec3 tovec3(V)
tovec4 tovec4(V)
tovec5 tovec5(V)
tovec6 tovec6(V)
Vector manipulation
rev rev(V)
rotl rotl(V) Rotate vector left
rotr rotr(V) Rotate vector right
swap12 swap12(V)
swap13 swap13(V)
swap23 swap23(V)
swapxy swapxy(V)
swapxz swapxz(V)
swapyz swapyz(V)
swaprg swaprg(V)
swaprb swaprb(V)
swapgb swapgb(V)
neg1 neg1(V)
neg2 neg2(V)
neg3 neg3(V)
neg12 neg12(V)
negx negx(V)
negy negy(V)
negz negz(V)
negxy negxy(V)
negr negr(V)
negg negg(V)
negb negb(V)
negrg negrg(V)
Vector utilities
debump debump(S r, S g, S b)
Interpolation
scurveinterp scurveinterp(T a, T b, T t)
sininterp sininterp(T a, T b, T t)
cubicinterp cubicinterp(T a, T b, T c, T d, T t)
scurveinterpolant scurveinterpolant(T cui)
sininterpolant sininterpolant(T cui)
scerp scerp(T a, T b, T t) Shorthand for scurveinterp
serp serp(T a, T b, T t) Shorthand for sininterp
cerp cerp(T a, T b, T c, T d, T t) Shorthand for cubicinterp
cubic scerp(T a, T b, T c, T d, T t) Shorthand for cubicinterp
scint scint(T cui) Shorthand for scurverinterpolant
sint sint(T cui) Shorthand for sininterpolant
Stepping
mapcui mapcui(T v, T edge0, T edge1)
step step(T edge, T v)
stepn stepn(T edge, T v)
smoothsteplin smoothsteplin(T edge0, T edge1, T v) or smoothsteplin(T in0, T in1, T out1, T out0, T v)
smoothstep smoothstep(T edge0, T edge1, T v) or smoothstep(T in0, T in1, T out1, T out0, T v)
smoothstepsc smoothstepsc(T edge0, T edge1, T v) or smoothstepsc(T in0, T in1, T out1, T out0, T v)
smoothstepsin smoothstepsin(T edge0, T edge1, T v) or smoothstepsin(T in0, T in1, T out1, T out0, T v)
smoothstepcs smoothstepcs(T edge0, T edge1, T v) or smoothstepcs(T in0, T in1, T out1, T out0, T v)
smoothstepsq smoothstepsq(T edge0, T edge1, T v) or smoothstepsq(T in0, T in1, T out1, T out0, T v)
smoothstepsqi smoothstepsqi(T edge0, T edge1, T v) or smoothstepsqi(T in0, T in1, T out1, T out0, T v)
smoothstepcb smoothstepcb(T edge0, T edge1, T v) or smoothstepcb(T in0, T in1, T out1, T out0, T v)
smoothstepcbi smoothstepcbi(T edge0, T edge1, T v) or smoothstepcbi(T in0, T in1, T out1, T out0, T v)
smoothstepsin smoothstepsin(T edge0, T edge1, T v) or smoothstepsin(T in0, T in1, T out1, T out0, T v)
smoothstepsini smoothstepsini(T edge0, T edge1, T v) or smoothstepsini(T in0, T in1, T out1, T out0, T v)
smoothstepcr smoothstepcr(T edge0, T edge1, T v) or smoothstepcr(T in0, T in1, T out1, T out0, T v)
smoothstepcri smoothstepcri(T edge0, T edge1, T v) or smoothstepcri(T in0, T in1, T out1, T out0, T v)
smoothsteprt smoothsteprt(T edge0, T edge1, T v) or smoothsteprt(T in0, T in1, T out1, T out0, T v)
smoothsteprti smoothsteprti(T edge0, T edge1, T v) or smoothsteprti(T in0, T in1, T out1, T out0, T v)
smoothstepnlin smoothstepnlin(T edge1, T edge0, T v)
smoothstepn smoothstepn(T edge1, T edge0, T v)
smoothstepnsc smoothstepnsc(T edge1, T edge0, T v)
smoothstepnsin smoothstepnsin(T edge1, T edge0, T v)
smoothstepncs smoothstepncs(T edge1, T edge0, T v)
smoothstepnsq smoothstepnsq(T edge1, T edge0, T v)
smoothstepnsqi smoothstepnsqi(T edge1, T edge0, T v)
smoothstepncb smoothstepncb(T edge1, T edge0, T v)
smoothstepncbi smoothstepncbi(T edge1, T edge0, T v)
smoothstepnpsini smoothstepnpsini(T edge1, T edge0, T v)
smoothstepncr smoothstepncr(T edge1, T edge0, T v)
smoothstepncri smoothstepncri(T edge1, T edge0, T v)
smoothstepnrt smoothstepnrt(T edge1, T edge0, T v)
smoothstepnrti smoothstepnrti(T edge1, T edge0, T v)
Quantisation
quantize quantize(T band, T v) or quantize(T band, T smooth, T v)
quantizelin quantizelin(T band, T smooth, T v)
quantizesc quantizesc(T band, T smooth, T v)
quantizesin quantizesin(T band, T smooth, T v)
quantizecs quantizecs(T band, T smooth, T v)
Oscillators
osci osci(S)
osci(S, S)
osci(V2)
Standard oscillation, accepts scalar or vector inputs
oscsc oscsc(S)
oscsc(S, S)
oscsc(V2)
Oscillator with S-Curve
oscsin oscsin(S)
oscsin(S, S)
oscsin(V2)
osccs osccs(S)
osccs(S, S)
osccs(V2)
osccubic osccubic(S)
osccubic(S, S)
osccubic(V2)
oscsq oscsq(S)
oscsq(S, S)
oscsq(V2)
oscsqi oscsqi(S)
oscsqi(S, S)
oscsqi(V2)
osccb osccb(S)
osccb(S, S)
osccb(V2)
osccbi osccbi(S)
osccbi(S, S)
osccbi(V2)
oscpsin oscpsin(S)
oscpsin(S, S)
oscpsin(V2)
oscpsini oscpsini(S)
oscpsini(S, S)
oscpsini(V2)
osccr osccr(S)
osccr(S, S)
osccr(V2)
osccri osccri(S)
osccri(S, S)
osccri(V2)
oscrt oscrt(S)
oscrt(S, S)
oscrt(V2)
oscrti oscrti(S)
oscrti(S, S)
oscrti(V2)
smoothosclin smoothosclin(S, S smoothingwidth)
smoothosclin(S, S, S smoothingwidth)
smoothosclin(V2, S smoothingwidth)
smoothosc smoothosc(S, S smoothingwidth)
smoothosc(S, S, S smoothingwidth)
smoothosc(V2, S smoothingwidth)
smoothoscsc smoothoscsc(S, S smoothingwidth)
smoothoscsc(S, S, S smoothingwidth)
smoothoscsc(V2, S smoothingwidth)
smoothoscsin smoothoscsin(S, S smoothingwidth)
smoothoscsin(S, S, S smoothingwidth)
smoothoscsin(V2, S smoothingwidth)
smoothosccs smoothosccs(S, S smoothingwidth)
smoothosccs(S, S, S smoothingwidth)
smoothosccs(V2, S smoothingwidth)
Harmonic Oscillators
oschi oschi(S)
oschi(S, S)
oschi(V2)
osch osch(S)
osch(S, S)
osch(V2)
oschsc oschsc(S)
oschsc(S, S)
oschsc(V2)
oschsin oschsin(S)
oschsin(S, S)
oschsin(V2)
oschcs oschcs(S)
oschcs(S, S)
oschcs(V2)
oschcubic oschcubic(S)
oschcubic(S, S)
oschcubic(V2)
oschsq oschsq(S)
oschsq(S, S)
oschsq(V2)
oschsqi oschsqi(S)
oschsqi(S, S)
oschsqi(V2)
oschcb oschcb(S)
oschcb(S, S)
oschcb(V2)
oschcbi oschcbi(S)
oschcbi(S, S)
oschcbi(V2)
oschhsin oschhsin(S)
oschhsin(S, S)
oschhsin(V2)
oschhsini oschhsini(S)
oschhsini(S, S)
oschhsini(V2)
oschcr oschcr(S)
oschcr(S, S)
oschcr(V2)
oschcri oschcri(S)
oschcri(S, S)
oschcri(V2)
oschrt oschrt(S)
oschrt(S, S)
oschrt(V2)
oschrti oschrti(S)
oschrti(S, S)
oschrti(V2)
smoothoschlin smoothoschlin(S, S smoothingwidth)
smoothoschlin(S, S, S smoothingwidth)
smoothoschlin(V2, S smoothingwidth)
smoothosch smoothosch(S, S smoothingwidth)
smoothosch(S, S, S smoothingwidth)
smoothosch(V2, S smoothingwidth)
smoothoschsc smoothoschsc(S, S smoothingwidth)
smoothoschsc(S, S, S smoothingwidth)
smoothoschsc(V2, S smoothingwidth)
smoothoschsin smoothoschsin(S, S smoothingwidth)
smoothoschsin(S, S, S smoothingwidth)
smoothoschsin(V2, S smoothingwidth)
smoothoschcs smoothoschcs(S, S smoothingwidth)
smoothoschcs(S, S, S smoothingwidth)
smoothoschcs(V2, S smoothingwidth)
Simple noise
noisei noisei(S)
noisei(S, S)
noisei(S, S, S)
noisei(V2)
noisei(V3)
noise noise(S)
noise(S, S)
noise(S, S, S)
noise(V2)
noise(V3)
Linear noise
noisesc noisesc(S)
noisesc(S, S)
noisesc(S, S, S)
noisesc(V2)
noisesc(V3)
S-Curve noise
noisesin noisesin(S)
noisesin(S, S)
noisesin(S, S, S)
noisesin(V2)
noisesin(V3)
noisecs noisecs(S)
noisecs(S, S)
noisecs(S, S, S)
noisecs(V2)
noisecs(V3)
noisecubic noisecubic(S)
noisecubic(S, S)
noisecubic(S, S, S)
noisecubic(V2)
noisecubic(V3)
noisesq noisesq(S)
noisesq(S, S)
noisesq(S, S, S)
noisesq(V2)
noisesq(V3)
noisesqi noisesqi(S)
noisesqi(S, S)
noisesqi(S, S, S)
noisesqi(V2)
noisesqi(V3)
noisecb noisecb(S)
noisecb(S, S)
noisecb(S, S, S)
noisecb(V2)
noisecb(V3)
noisecbi noisecbi(S)
noisecbi(S, S)
noisecbi(S, S, S)
noisecbi(V2)
noisecbi(V3)
noisepsin noisepsin(S)
noisepsin(S, S)
noisepsin(S, S, S)
noisepsin(V2)
noisepsin(V3)
noisepsini noisepsini(S)
noisepsini(S, S)
noisepsini(S, S, S)
noisepsini(V2)
noisepsini(V3)
noisecr noisecr(S)
noisecr(S, S)
noisecr(S, S, S)
noisecr(V2)
noisecr(V3)
noisecri noisecri(S)
noisecri(S, S)
noisecri(S, S, S)
noisecri(V2)
noisecri(V3)
noisert noisert(S)
noisert(S, S)
noisert(S, S, S)
noisert(V2)
noisert(V3)
noiserti noiserti(S)
noiserti(S, S)
noiserti(S, S, S)
noiserti(V2)
noiserti(V3)
Harmonic Simple noise
noisehi noisehi(S)
noisehi(S, S)
noisehi(S, S, S)
noisehi(V2)
noisehi(V3)
noiseh noiseh(S)
noiseh(S, S)
noiseh(S, S, S)
noiseh(V2)
noiseh(V3)
noisehsc noisehsc(S)
noisehsc(S, S)
noisehsc(S, S, S)
noisehsc(V2)
noisehsc(V3)
noisehsin noisehsin(S)
noisehsin(S, S)
noisehsin(S, S, S)
noisehsin(V2)
noisehsin(V3)
noisehcs noisehcs(S)
noisehcs(S, S)
noisehcs(S, S, S)
noisehcs(V2)
noisehcs(V3)
noisehcubic noisehcubic(S)
noisehcubic(S, S)
noisehcubic(S, S, S)
noisehcubic(V2)
noisehcubic(V3)
noisehsq noisehsq(S)
noisehsq(S, S)
noisehsq(S, S, S)
noisehsq(V2)
noisehsq(V3)
noisehsqi noisehsqi(S)
noisehsqi(S, S)
noisehsqi(S, S, S)
noisehsqi(V2)
noisehsqi(V3)
noisehcb noisehcb(S)
noisehcb(S, S)
noisehcb(S, S, S)
noisehcb(V2)
noisehcb(V3)
noisehcbi noisehcbi(S)
noisehcbi(S, S)
noisehcbi(S, S, S)
noisehcbi(V2)
noisehcbi(V3)
noisehpsin noisehpsin(S)
noisehpsin(S, S)
noisehpsin(S, S, S)
noisehpsin(V2)
noisehpsin(V3)
noisehpsini noisehpsini(S)
noisehpsini(S, S)
noisehpsini(S, S, S)
noisehpsini(V2)
noisehpsini(V3)
noisehcr noisehcr(S)
noisehcr(S, S)
noisehcr(S, S, S)
noisehcr(V2)
noisehcr(V3)
noisehcri noisehcri(S)
noisehcri(S, S)
noisehcri(S, S, S)
noisehcri(V2)
noisehcri(V3)
noisehrt noisehrt(S)
noisehrt(S, S)
noisehrt(S, S, S)
noisehrt(V2)
noisehrt(V3)
noisehrti noisehrti(S)
noisehrti(S, S)
noisehrti(S, S, S)
noisehrti(V2)
noisehrti(V3)
Perlin Noise
perlin perlin(S x, I octaves, S persistence)
perlin(S x, S y, I octaves, S persistence)
perlin(V2 pt, I octaves, S persistence)
perlinsc perlinsc(S x, I octaves, S persistence)
perlinsc(S x, S y, I octaves, S persistence)
perlinsc(V2 pt, I octaves, S persistence)
perlinsin perlinsin(S x, I octaves, S persistence)
perlinsin(S x, S y, I octaves, S persistence)
perlinsin(V2 pt, I octaves, S persistence)
perlincubic perlincubic(S x, I octaves, S persistence)
perlincubic(S x, S y, I octaves, S persistence)
perlincubic(V2 pt, I octaves, S persistence)
perlincs perlincs(S x, I octaves, S persistence)
perlincs(S x, S y, I octaves, S persistence)
perlincs(V2 pt, I octaves, S persistence)
Harmonic Perlin Noise
perlinh perlinh(S x, I octaves, S persistence)
perlinh(S x, S y, I octaves, S persistence)
perlinh(V2 pt, I octaves, S persistence)
perlinhsc perlinhsc(S x, I octaves, S persistence)
perlinhsc(S x, S y, I octaves, S persistence)
perlinhsc(V2 pt, I octaves, S persistence)
perlinhsin perlinhsin(S x, I octaves, S persistence)
perlinhsin(S x, S y, I octaves, S persistence)
perlinhsin(V2 pt, I octaves, S persistence)
perlinhcubic perlinhcubic(S x, I octaves, S persistence)
perlinhcubic(S x, S y, I octaves, S persistence)
perlinhcubic(V2 pt, I octaves, S persistence)
perlinhcs perlinhcs(S x, I octaves, S persistence)
perlinhcs(S x, S y, I octaves, S persistence)
perlinhcs(V2 pt, I octaves, S persistence)
Voronoi Noise
cellnoise cellnoise(S x, S y)
cellnoise(S x, S y, S spread)
cellnoise2 cellnoise2(S x, S y, I degree)
cellnoisedist cellnoisedist(S x, S y)
cellnoisedist(S x, S y, S spread)
cellnoiseedge cellnoiseedge(S x, S y, S sz, S softness)
Directional Noise
diri diri(S)
diri(S, S)
diri(V2)
dir dir(S)
dir(S, S)
dir(V2)
dirsc dirsc(S)
dirsc(S, S)
dirsc(V2)
dirsin dirsin(S)
dirsin(S, S)
dirsin(V2)
dircs dircs(S)
dircs(S, S)
dircs(V2)
udiri udiri(S)
udiri(S, S)
udiri(V2)
udir udir(S)
udir(S, S)
udir(V2)
udirsc udirsc(S)
udirsc(S, S)
udirsc(V2)
udirsin udirsin(S)
udirsin(S, S)
udirsin(V2)
udircs udircs(S)
udircs(S, S)
udircs(V2)
dir3i dir3i(S)
dir3i(S, S)
dir3i(V2)
dir3 dir3(S)
dir3(S, S)
dir3(V2)
dir3sc dir3sc(S)
dir3sc(S, S)
dir3sc(V2)
dir3sin dir3sin(S)
dir3sin(S, S)
dir3sin(V2)
dir3cs dir3cs(S)
dir3cs(S, S)
dir3cs(V2)
udir3i udir3i(S)
udir3i(S, S)
udir3i(V2)
udir3 udir3(S)
udir3(S, S)
udir3(V2)
udir3sc udir3sc(S)
udir3sc(S, S)
udir3sc(V2)
udir3sin udir3sin(S)
udir3sin(S, S)
udir3sin(V2)
udir3cs udir3cs(S)
udir3cs(S, S)
udir3cs(V2)

SEE ALSO: