Lighting effects

The Lighting feature simulates lighting from one or more light sources.

Before
After

About lighting

Lighting effects simulate ambient, point, directional, and spot lighting in your design. You can supplement the single light source with additional light sources for more advanced lighting control; different light source types can be used in combination, each being independently configured and positioned using on-screen handles.

Affinity Photo also lets you create lighting effects from 3D bump maps made from texture inherent in any image.

Source types

Different source types give dramatically different results. The types are best imagined with a few examples.

Lighting effects can be applied as a non-destructive, live filter, which can be accessed via the Layer menu, from the New Live Filter Layer category.

Settings

The following settings can be adjusted in the dialog:

For 3D Bump Maps:

To apply a spot light:
  1. From the Filters menu, select Lighting.
  2. From the Type pop-up menu, select 'Spot'.
  3. Drag the on-screen handle at the apex of the 'fan' shape to adjust the distance and direction of the light.
  4. (Optional) Drag the Elevation handle situated along the centre line to set the height of the spot light above the page.
  5. (Optional) Drag the outer and inner handles at the end of the fan to set the outer and inner cone, respectively.
To apply a point light:
  1. From the Filters menu, select Lighting.
  2. From the Type pop-up menu, select 'Point'.
  3. Reposition the default point light by dragging the centre handle over a subject of interest.
  4. Drag the circle's edge inwards or outwards to set the light's distance from the page.
To apply a directional light:
  1. From the Filters menu, select Lighting.
  2. From the Type pop-up menu, select 'Directional'.
  3. On the Lighting panel, drag the cross-hair within the Direction dial.
To load a 3D bump map:
  1. On the Lighting panel, click Load bump map, navigate to, then select your image.
  2. Click OK.
  3. Adjust Texture to set the amount of texture displayed.

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