A screen uses varying amounts of light to create the colours that you see. In the physical world, inks are used to create the colour on the page. Colour is stored by turning colours into numbers. A colour model is used to describe the numerical system used.
As not all devices have the same ability to display colour, a colour space is used to define the gamut (available range) of colour. By working within a colour space suitable for the intended output device, you can be confident that your colours will be able to be displayed as intended.
In Affinity Designer, you can use an RGB workflow as default or take advantage of an end-to-end CMYK or Lab colour-managed workflow as you create a new document instead.
Different colour models represent colour as numbers in different ways. When working in Affinity Designer, you can choose one of four colour models.
The RGB model is an additive colour model. The primary colours of light, Red, Green and Blue, are combined in various degrees to make other colours in the spectrum.
The CMYK model is a subtractive model. Cyan, Magenta and Yellow are combined to make each colour. A fourth ink, Black, is also used for extra control and can be used either on its own for a true black, or combined with the other inks for a rich black.
Lab colour represents the theoretical range of human vision using three channels: Lightness (L), and two colour channels of opposing values of 'red - green' (a) and 'yellow - blue' (b). It can be very useful when used creatively, especially as Lightness can be adjusted without any change to hue or saturation.